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Devlog
Faller
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Devlog
Devlog 05 — Train, movement bug fixes, game loop tweaks
March 30, 2024
by
mspasta
#devlog
Near the start of the project I had the idea for a train that circles the play area. Over the past two weeks, I implemented it! And in doing so, I uncovered a whole bunch of movement bugs. But first,...
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Devlog 04 — Whiteboxing, art iteration
March 12, 2024
by
mspasta
#devlog
Couple of new changes since last week! Per a suggestion on Cohost , I updated the grappling hook's line renderer to follow a sine wave path instead of just being straight. I'm really pleased with how...
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Devlog 03 — Game progression logic, movement tweaks, mini-map
March 04, 2024
by
mspasta
#devlog
I did a lot of miscellaneous junk this week! — Built out the core logic for game start, end, and progression. The player will be on a quest to locate seven buttons, and after having done so, will ne...
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Devlog 02 — Movement tech
February 28, 2024
by
mspasta
#devlog, #movement tech
Since the last devlog, I built out the player moveset! As this is a game about falling, I want the player to have some control while in the air, but not as much as while grounded. Over time, the playe...
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Devlog 01 — Initial idea
February 18, 2024
by
mspasta
#devlog
I'm starting a new game project and thought I'd maintain a devlog for it, so here goes — The game's working title is "Faller," and I'm aiming for a ~10 minute playtime. The basic concept is a first-...
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